

The formation of nations and cities was the first radical change wrought on the Garou by humanity. At some point, the Weaver went mad by trying to bring the entirety of the Wyld's chaos into order and trapped the Wyrm in her Pattern Web, injuring it while also driving it to madness and making it seek out the destruction of the world of Gaia's creation. In addition they believe in the existance of the Triat, a trio of deities that define how the world works: the Weaver is the deity of order and scientific advancement, the Wyld is the deity of creation, entropy, and chaos, while the Wyrm was the deity of balance between order and chaos who destroyed that which ended the harmony. They did so by culling overgrown populaces, hunting too powerful predators that otherwise would rampage unchecked and fending off otherwordly spirits that overstepped their stance. Love stories or Indiana Jones-like treasure hunts are just as possible as detective stories or basic fantasy themes like escort missions or 'Capture the Flag'-scenarios.Īccording to Garou oral history, it was always their duty to keep the balance in nature on behalf of Gaia. In general all archetypes of stories can be incorporated into a Werewolf game. Other themes of the game include the inability of the Garou to live as/among humans, although they were born in human form due to The Curse, interaction with spirits that today are separated from physical world in a realm the Garou can enter. In doing so, the Garou regard themselves as the immune system of the planet, after a fashion. This includes fallen Garou, vampires, evil spirits, mages/sorcerers, and humans (and other creatures) possessed by demons or evil spirits. In their war the Garou often hunt down and kill humans or supernatural creatures that either actively pursue the Apocalypse or unwittingly contribute to it, due to their parasitic nature.

They do so hidden from the public eye and live in secret from humanity in general. The setting is also described as Gothic-Punk.įor the most part, the Garou battle to maintain this world before all the negativity leads to a total collapse, the titular Apocalypse.

However, it is only a dark reflection, filled with corruption, apathy, violence and hopelessness. On the most basic level the game world is equal to our world, a fictional planet earth. Usually the player characters form a pack and work together to gain renown among the other Garou, so that they can advance in rank.Ī Storyteller has a detailed setting to come up with all kinds of stories for the players to live through. After this, they are considered of Cliath rank (see Rank). Specifically player characters usually are supposed to have undergone some training as Garou and succeeded in an initiation rite known as the Rite of Passage. The basic premise of the game is that the player characters are Garou. 3 Player character creation of the Garou.Īs revealed at GenCon in August 2012, Werewolf: The Apocalypse is among the White Wolf properties licensed to be developed by Onyx Path Publishing. Also older Classic World of Darkness books are made gradually available as Print on Demand-Versions, through DriveThruRPG. The Werewolf Translation Guide is the first new publication, being available in April 2012.

In 2011 new publications for the Classic World of Darkness were announced, including a 20th Anniversary Edition of Werewolf: The Apocalypse. Its successor title within the New World of Darkness, Werewolf: The Forsaken, was released on March 14, 2005. Game supplements detail other shapeshifters.Īlong with the other titles in the World of Darkness, Werewolf was discontinued in 2004. These Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. In the game, players take the role of werewolves known as Garou (from the French 'loup garou'). Other related products include the Collectible card games named Rage and several novels (including one series). Werewolf: The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. Werewolf: The Apocalypse (Revised edition) cover Template:Italics title Template:In-universe Werewolf: The Apocalypse 200px
